HomeTechnologyDiablo Immortal Claims Lowest User Score In Metacritic History

Diablo Immortal Claims Lowest User Score In Metacritic History

The soldiers fight a dragon... a demon... a balrog... a thing in Diablo Immortal.

Image: Snow storm

Review aggregation sites are hardly the arbiter of a game’s quality, especially when it comes to user reviews, and notably in the age of bombshell reviews. However, some data points are inescapable: noted by VGCBlizzard’s recent Diablo Immortal now holds the lowest user score on Metacritic.

First released this month for PC and mobile devices, Diablo Immortal is a free-to-play iteration of Blizzard’s fantasy loot game series. Even though I haven’t played, my colleagues say it’s actually quite good, if you are able to ignore all the bullshit that usually comes with the compensation model. The core gameplay loop is a blast, they sayand production values ​​are through the roof.

It seems that many gamers, however, are unable to look past this stuff. At the time of this writing, Diablo ImmortalThe PC version of is the 4,887th highest rated game, by user reviews, on Metacritic, putting it squarely at the bottom of the list. It’s directly behind Warcraft III: Reforged (0.6) and the sadly maligned Grand Theft Auto: The Trilogy – Definitive Edition (0.6). From around 2,500 user reviews for Diablo Immortal on PC, about 2,475 are negative. (The iOS version sports a 0.5 rating. Metacritic doesn’t seem to list user reviews for the Android version.)

Metacritic user scores show Diablo Immortal at #4,887 with a 0.2 rating.

Screenshot: Metacritic / Kotaku

Most reviews rely directly on Immortalthe microtransactions of. “The microtransactions are so bad and make the game suck that I actually created an account to give it a zero,” one person wrote. “This game is just a hidden slot for kids,” wrote another. Another compared it to “psychological warfare”.

User reviews are often a plague, with many Games erosion unfair campaigns on “problems” of bad faith, but numerous reports indicate Diablo ImmortalMicrotransactions are indeed exploitable, even in comparison to other games guilty of similar underhanded practices. A banner spent $6,000 on microtransactionsfinally failing to show up any high level equipment. There is also the well-publicized claim that it takes over $100,000 to fully level a character in-game (although those calculations seem… dubious). In-game in-game purchases are in part why it is not available in countries with strict anti-loot-box laws, like Belgium and the Netherlands.

The point seems clear: Diablo fans want microtransactions far, far away from their Diablo. Luckily Blizzard recently clarified that next year Diablo IV will be a premium priced gameso absent from all the (extremely pinching) bells and whistles that kicked off Diablo Immortal bottom of Metacritic’s list.

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